You’ll use this daisy to set off Zack’s allergies and get him to burn through the rope.ġ0) Zack’s cell F3- after opening the cell (code 12345) make him smell the daisy. That’s 1 creature pleased.ĩ) Goat-Man’s cell F2- pick up the large daisy by the ladder. That’s 1 creature saved.ħ) Smiley’s cell F1– ask for Smiley’s hair spray to give to Yeddi in exchange for a die.Ĩ) Lounge F3– use the hose to connect the Chlorofill dispenser to the strange “trash can†next to it. You’ll have to connect the pipelines first, looping the pipe ‘under’ itself. This activates the option of asking Smiley for her hairspray later.Ħ) Power room B1– use the flusher handle you got from Phil’s room to flush Messie back to his lake. Ask where Messie used to live to get the card for entering the Power room on B1.ĥ) Yeddi/Nogetiable snowman’s cell B1– Remark on his lack of hair. You’ll use this to talk to all of the creatures in the building.Ĥ) Messie’s cell B2– get the hose. To reach it, flip the papers in this order: white – purple – blue – green – yellow – orange.ģ) Goat-Man’s cell F2- get the “odd device†on the wall. To do this, click on the handle in your inventory and then click the dialpad.Ģ) Storage room F2-the elevator key is behind the orange paper on the bulletin board. You’ll use it to reach the dialpad (code is 78255) to get yourself out. In total you’ll save 4 people, 2 creatures, and please 3 other creatures.ġ) Phil’s cell F2- take the flusher handle from inside the toilet lid. Note: Please be patient while the game is loading (15MB)… Riddle Transfer walkthrough (thanks Mei!) Riddle Transfer walkthrough (thanks Numeir!) Those of you who wanted to see a Riddle School 6, here it is! More than half a year in the making, this is physically larger than any of the Riddle School games, and a lot of time has been spent touching up the story, the puzzles, the animation, and in all other aspects making sure it meets (and hopefully surpasses) the standards set by the first series.” This is the start of a new adventure-one much more dangerous than the last. Phil Eggtree has saved his friends and rid the world of the alien leader Viz, but his journey back home doesn’t turn out how anyone could have predicted. “Riddle Transfer takes place right where Riddle School 5 left off, and is the sizable first part of what will be a five-part series! Fans of the Riddle School series will rejoice with Riddle Transfer, the latest Point’n’Click Adventure/ Escape game from JonBro!
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